In this project, I tested new texturing workflows using Blender and Substance Painter transferring over from my experience with Maya. I integrated lessons from Ponte Ryuurui's Boolean-based workflow, leveraging this approach to develop a more intricate and efficient process; utilizing add-ons such as Machine Tools, Mesh Machine, and Box Cutter.
The end result was a textured model of a robotic arm resting in a desolate warehouse.